Annotation System
The UnrealCV Dev For UnrealZoo annotation commands apply semantic labels to actors or to the complete world. They support segmentation and object-detection capture workflows.
Python API
annotate_object(actor_name)annotate_world()clear_world_annotation()set_annotation_cache_enabled(enabled)clear_annotation_cache()
import unrealcv
client = unrealcv.Client('127.0.0.1', 9000)
client.annotate_object('Chair_01')
client.annotate_world()
client.set_annotation_cache_enabled(True)
client.clear_annotation_cache()
client.clear_world_annotation()
Use the cache when the same semantic setup is reused across many frames. Clear the cache after changing actor labels or material metadata.