UnrealCV Dev For UnrealZoo command reference
Commands on this page are development capabilities tested and currently provided by UnrealZoo. They are not part of the open-source UnrealCV command contract unless they also appear in Command System.
Do not assume availability from the Python method alone. Query
vget /unrealcv/commands at runtime and gate optional workflows on the exact
command template returned by the server.
Animation
vget /animation/soma_glb/status [str]Get SOMA GLB playback status for an actor.
vset /animation/soma_glb/apply [str] [Anything]Apply a SOMA GLB animation to a MetaHuman actor. Args: actor name, absolute GLB path.
vset /animation/soma_glb/stop [str]Stop SOMA GLB playback and restore the actor’s previous body animation class.
Annotation
vset /annotation/cache/clearClear annotation component cache
vset /annotation/cache/enable [uint]Enable or disable annotation component cache [0|1]
vset /annotation/object/[str]Annotate a single actor by object id
vset /annotation/worldAnnotate the current world
vset /annotation/world/clearRemove world annotation
Camera
vget /camera/[camera_id]/depth/expGet depth hue exponent
vget /camera/[camera_id]/depth/max_distanceGet depth hue maximum distance
vget /camera/[camera_id]/depth/min_distanceGet depth hue minimum distance
vget /camera/[camera_id]/depth/use_expGet whether depth hue uses exponential mapping
vget /camera/[camera_id]/dual_depth [str] [str]Capture foreground and background depth images to PNG or JPG files
vget /camera/[camera_id]/idGet camera legacy index, stable ID and sensor name as JSON
vget /camera/[camera_id]/mqrc/lit [str]Get png data from movie quality render component
vget /camera/[camera_id]/mvrc/enabledGet whether main viewport render component is enabled
vget /camera/[camera_id]/mvrc/lit [str]Get png data from main viewport render component
vget /camera/[camera_id]/oneobjlit [str] [str]oneobjlit bmp object_id
vget /camera/[camera_id]/oneobjlit_legacy [str] [str]Legacy ShowOnlyList oneobjlit image object_id
vget /camera/[camera_id]/oneobjmask [str] [str]oneobjmask bmp object_id
vget /camera/[camera_id]/panoramic [str]Capture panoramic equirectangular image to file
vget /camera/[camera_id]/panoramic [str] [uint] [uint]Capture panoramic equirectangular image with custom resolution [width, height]
vget /camera/[camera_id]/panoramic/depth [str]Capture panoramic equirectangular depth preview image to file
vget /camera/[camera_id]/panoramic/depth [str] [uint] [uint]Capture panoramic equirectangular depth preview image with custom resolution [width, height]
vget /camera/[camera_id]/panoramic/depth_sharedGet panoramic equirectangular depth float32 data through shared memory and return JSON metadata
vget /camera/[camera_id]/panoramic/depth_shared [uint] [uint]Get panoramic equirectangular depth float32 data through shared memory with custom resolution [width, height]
vget /camera/[camera_id]/panoramic/mask [str]Capture panoramic equirectangular object mask image to file
vget /camera/[camera_id]/panoramic/mask [str] [uint] [uint]Capture panoramic equirectangular object mask image with custom resolution [width, height]
vget /camera/[camera_id]/panoramic/mask_sharedGet panoramic equirectangular object mask BGRA8 data through shared memory and return JSON metadata
vget /camera/[camera_id]/panoramic/mask_shared [uint] [uint]Get panoramic equirectangular object mask BGRA8 data through shared memory with custom resolution [width, height]
vget /camera/[camera_id]/panoramic/normal [str]Capture panoramic equirectangular normal image to file
vget /camera/[camera_id]/panoramic/normal [str] [uint] [uint]Capture panoramic equirectangular normal image with custom resolution [width, height]
vget /camera/[camera_id]/panoramic/normal_sharedGet panoramic equirectangular normal BGRA8 data through shared memory and return JSON metadata
vget /camera/[camera_id]/panoramic/normal_shared [uint] [uint]Get panoramic equirectangular normal BGRA8 data through shared memory with custom resolution [width, height]
vget /camera/[camera_id]/panoramic_sharedGet panoramic equirectangular BGRA8 data through shared memory and return JSON metadata
vget /camera/[camera_id]/panoramic_shared [uint] [uint]Get panoramic equirectangular BGRA8 data through shared memory with custom resolution [width, height]
vget /camera/[camera_id]/render_in_main_rendererGet whether sensors render in main renderer for optimization (0 or 1)
vget /camera/[camera_id]/use_fast_captureGet fast capture mode status (0 or 1)
vset /camera/[camera_id]/depth/exp [float]Set depth hue exponent
vset /camera/[camera_id]/depth/max_distance [float]Set depth hue maximum distance
vset /camera/[camera_id]/depth/min_distance [float]Set depth hue minimum distance
vset /camera/[camera_id]/depth/use_exp [uint]Set whether depth hue uses exponential mapping
vset /camera/[camera_id]/lookat_object_auto [str] [float] [float] [float] [float]Automatically position camera to view target object [obj_name] [min_dist] [max_dist] [min_angle] [max_angle]
vset /camera/[camera_id]/panoramic/resolution [uint]Set panoramic cubemap resolution for the camera
vset /camera/[camera_id]/render_in_main_renderer [uint]Set whether sensors render in main renderer (0=disabled, 1=enabled)
vset /camera/[camera_id]/use_fast_capture [uint]Set fast capture mode (0=disabled, 1=enabled)
Camera collection
vget /cameras/idsList all cameras with legacy indices and stable IDs as JSON
Cameras Cid
vget /cameras_CIDList all cameras with new format CIDs (Camera UUID)
Cameras Legacy
vget /cameras_legacyList all sensors in the scene (old format)
Recording
vget /captureactor/[camera_id]/is_recordingCheck if a camera is currently recording: vget /captureactor/[id]/is_recording
vget /captureactor/[camera_id]/pausedGet bPaused state for camera: vget /captureactor/[id]/paused
vset /captureactor/[camera_id]/paused [uint]Set bPaused state for camera: vset /captureactor/[id]/paused [0/1]
vset /captureactor/[camera_id]/record [str] [uint] [float]Start simple recording: vset /captureactor/[id]/record [output_folder] [fps] [duration_seconds] [record_options]
vset /captureactor/[camera_id]/record [str] [uint] [float] [str]Start simple recording: vset /captureactor/[id]/record [output_folder] [fps] [duration_seconds] [record_options]
vset /captureactor/[camera_id]/stop_recordStop recording for a camera: vset /captureactor/[id]/stop_record
Editor
vset /editor/start_standalone_pieStart Standalone PIE in a separate process
Lighting
vget /light/directional/castdeepshadowGet DirectionalLight cast deep shadow
vget /light/directional/intensityGet DirectionalLight intensity
vget /light/skylight/intensityGet SkyLight intensity
vset /light/directional/castdeepshadow [bool]Set DirectionalLight cast deep shadow
vset /light/directional/intensity [float]Set DirectionalLight intensity
vset /light/skylight/intensity [float]Set SkyLight intensity
LLM
vget /llm/configGet current LLM config
vget /llm/request/[str]/resultGet async LLM request result
vget /llm/request/[str]/statusGet async LLM request status
vset /llm/chat [Anything]Start an async chat completion request with the remainder as user prompt
vset /llm/chat_json [Anything]Start an async request with raw JSON body against the configured endpoint
vset /llm/config/api_key [str]Set API key for OpenAI-compatible endpoint
vset /llm/config/base_url [str]Set chat completion endpoint URL
vset /llm/config/model [str]Set default model name
vset /llm/config/wire_api [str]Set wire API type: chat_completions or responses
MetaHuman
vget /metahuman/all_pathsGet all MetaHuman blueprint paths (scans AssetRegistry and saves cache)
vget /metahuman/cache_pathGet the path to MetaHuman cache file
vget /metahuman/filter_batchFilter batch generated MetaHumans from cache
vget /metahuman/head_aim_location [str]Get preferred MetaHuman head aim location for actor. Optional args: target bone name, target height ratio.
vget /metahuman/head_aim_location [str] [str]Get preferred MetaHuman head aim location for actor. Optional args: target bone name, target height ratio.
vget /metahuman/head_aim_location [str] [str] [float]Get preferred MetaHuman head aim location for actor. Optional args: target bone name, target height ratio.
vget /metahuman/parametric/rig_status [str]Get rigging status. Args: [CharacterPath]
vset /metahuman/parametric/assemble [str] [str] [str]Assemble a rigged MetaHuman. Args: [CharacterPath] [OutputPath] [QualityLevel]
vset /metahuman/parametric/body [str] [str] [float] [float] [float]Update body parameters. Args: [CharacterPath] [BodyType] [HeightCm] [ChestCm] [WaistCm]
vset /metahuman/parametric/create [str] [str] [str] [float] [float] [float] [str] [str]Create and start rigging a MetaHuman. Args: [CharacterName] [OutputPath] [BodyType] [HeightCm] [ChestCm] [WaistCm] [HairPath] [Clothing1|Clothing2|…]
vset /metahuman/parametric/wardrobe [str] [str] [str]Apply hair and wardrobe. Args: [CharacterPath] [HairPath] [Clothing1|Clothing2|…]
vset /metahuman/update_cacheScan AssetRegistry and update MetaHuman cache file
Misc
vget statusGet the status of UnrealCV plugin
vreflect [str] call_json [str] [Anything]Reflection bridge for listing functions/properties and getting/setting properties
Movie-quality rendering
vget /mqrc/antialiasingGet anti-aliasing method
vget /mqrc/auto_exposure_max_brightnessGet auto-exposure maximum brightness
vget /mqrc/auto_exposure_min_brightnessGet auto-exposure minimum brightness
vget /mqrc/depth_of_field_scaleGet depth of field scale
vget /mqrc/exposure_biasGet exposure bias
vget /mqrc/exposure_methodGet exposure method
vget /mqrc/lumen_final_gather_lighting_update_speedGet Lumen final gather lighting update speed
vget /mqrc/lumen_qualityGet Lumen quality settings (scene_quality gather_quality)
vget /mqrc/motion_blurGet motion blur amount
vget /mqrc/override_auto_exposure_max_brightnessGet auto-exposure maximum brightness override flag
vget /mqrc/override_auto_exposure_min_brightnessGet auto-exposure minimum brightness override flag
vget /mqrc/override_depth_of_field_scaleGet depth of field scale override flag
vget /mqrc/override_exposure_biasGet exposure bias override flag
vget /mqrc/override_exposure_methodGet exposure method override flag
vget /mqrc/override_lumen_final_gather_lighting_update_speedGet override flag for Lumen final gather lighting update speed
vget /mqrc/override_lumen_final_gather_qualityGet Lumen final gather quality override flag
vget /mqrc/override_lumen_scene_lighting_qualityGet Lumen scene lighting quality override flag
vget /mqrc/override_motion_blurGet motion blur amount override flag
vget /mqrc/render_immediatelyGet render immediately mode (true/false)
vget /mqrc/screen_percentageGet screen percentage (1.0 = 100%)
vget /mqrc/screen_percentage_methodGet primary screen percentage method
vset /mqrc/antialiasing [str]Set anti-aliasing method: fxaa, temporal_aa, tsr, none
vset /mqrc/auto_exposure_max_brightness [float]Set auto-exposure maximum brightness
vset /mqrc/auto_exposure_min_brightness [float]Set auto-exposure minimum brightness
vset /mqrc/capture_multi_offscreen_orbit [str] [str] [uint] [uint] [float]Capture an N-view offscreen orbit: camera_id output_dir temporal_frame view_count yaw_span
vset /mqrc/depth_of_field_scale [float]Set depth of field scale
vset /mqrc/exposure_bias [float]Set exposure bias value
vset /mqrc/exposure_method [str]Set exposure method: histogram, basic, manual
vset /mqrc/lumen_final_gather_lighting_update_speed [float]Set Lumen final gather lighting update speed
vset /mqrc/lumen_quality [float] [float]Set Lumen quality settings: scene_quality, gather_quality
vset /mqrc/motion_blur [float]Set motion blur amount
vset /mqrc/override_auto_exposure_max_brightness [bool]Set auto-exposure maximum brightness override flag
vset /mqrc/override_auto_exposure_min_brightness [bool]Set auto-exposure minimum brightness override flag
vset /mqrc/override_depth_of_field_scale [bool]Set depth of field scale override flag
vset /mqrc/override_exposure_bias [bool]Set exposure bias override flag
vset /mqrc/override_exposure_method [bool]Set exposure method override flag
vset /mqrc/override_lumen_final_gather_lighting_update_speed [bool]Set override flag for Lumen final gather lighting update speed (true/false)
vset /mqrc/override_lumen_final_gather_quality [bool]Set Lumen final gather quality override flag
vset /mqrc/override_lumen_scene_lighting_quality [bool]Set Lumen scene lighting quality override flag
vset /mqrc/override_motion_blur [bool]Set motion blur amount override flag
vset /mqrc/render_immediately [str]Set render immediately mode: true, false
vset /mqrc/reset_multi_offscreen_state [str]Reset persistent multi-offscreen temporal state for a camera
vset /mqrc/screen_percentage [float]Set screen percentage (1.0 = 100%, 1.5 = 150% supersampling)
vset /mqrc/screen_percentage_method [str]Set primary screen percentage method: spatial, temporal, raw
Main-viewport rendering
vget /mvrc/use_sync_captureGet MainViewportRenderComponent sync capture mode status (0 or 1)
vset /mvrc/use_sync_capture [uint]Set MainViewportRenderComponent sync capture mode (0=disabled, 1=enabled)
Object
vget /object/[str]/affect_distance_field_lightingGet whether all primitive components of the object affect distance field lighting
vget /object/[str]/cast_shadowGet whether all primitive components of the object cast shadow
vget /object/[str]/class_metadataGet semantic class metadata for an object as JSON
vget /object/[str]/materials_metadataGet semantic materials metadata for an object as JSON
vget /object/[str]/mesh_verticesGet object mesh vertices as JSON
vget /object/[str]/metadataGet semantic metadata for an object as JSON
vget /object/[str]/mujoco_go1_policy_obsGet the 48D Go1 policy observation as JSON
vget /object/[str]/mujoco_quadruped_pose_comparisonGet side-by-side UE and MuJoCo pose comparison for a quadruped actor
vget /object/[str]/tickable_when_pausedGet whether the actor ticks while paused
vset /object/[str]/affect_distance_field_lighting [str]Set whether all primitive components of the object affect distance field lighting [true|false|1|0]
vset /object/[str]/cast_shadow [str]Set whether all primitive components of the object cast shadow [true|false|1|0]
vset /object/[str]/hair_airdrag [float]Set hair air drag for an actor with Groom component [0-1]
vset /object/[str]/hair_gravity [float] [float] [float]Set hair gravity for an actor with Groom component [x, y, z]
vset /object/[str]/mujoco_freefall/startStart MuJoCo freefall for a spawned cube and return the trajectory log path
vset /object/[str]/mujoco_go1_policy_action [float] [float] [float] [float] [float] [float] [float] [float] [float] [float] [float] [float]Set a normalized 12D Go1 policy action in [-1, 1] for the active MuJoCo Go1 component
vset /object/[str]/mujoco_go1_policy_command [float] [float] [float]Set the 3D Go1 policy command vector [vx, vy, yaw_rate] used by the policy observation
vset /object/[str]/mujoco_humanoid_freefall/startStart MuJoCo humanoid freefall for a skeletal actor and return the trajectory log path
vset /object/[str]/mujoco_humanoid_pose_preview/startStart MuJoCo humanoid pose preview for a skeletal actor and return the trajectory log path
vset /object/[str]/mujoco_quadruped_freefall/startStart MuJoCo quadruped freefall for a skeletal actor and return the trajectory log path
vset /object/[str]/mujoco_quadruped_freefall/start [str]Start MuJoCo quadruped freefall for a skeletal actor with an optional model spec and return the trajectory log path
vset /object/[str]/mujoco_quadruped_pose_preview/startStart MuJoCo quadruped pose preview for a skeletal actor and return the trajectory log path
vset /object/[str]/mujoco_quadruped_pose_preview/start [str]Start MuJoCo quadruped pose preview for a skeletal actor with an optional model spec and return the trajectory log path
vset /object/[str]/reset_hair_simulationReset hair simulation for an actor with Groom component
vset /object/[str]/settle_to_groundSettle an existing object to the ground using bounds mode and large trace defaults
vset /object/[str]/settle_to_ground [str]Settle an existing object to the ground using mode: simple|bounds|sweep
vset /object/[str]/settle_to_ground [str] [float] [float]Settle an existing object to the ground with mode, trace_start_offset, and trace_length
vset /object/[str]/settle_to_ground [str] [float] [float] [float]Settle an existing object to the ground with mode, trace_start_offset, trace_length, and height_offset
vset /object/[str]/tickable_when_paused [str]Set whether the actor ticks while paused [true|false|1|0]
Object collection
vget /objects [str]Get objects by name (case-insensitive search)
vget /objects/scan_assetsScan spawnable assets in /Game/ path
vget /objects/scan_assets [str]Scan spawnable assets in given path
vset /objects/spawn_cube_wo_annotationSpawn a box in the scene without annotation (legacy behavior).
vset /objects/spawn_cube_wo_annotation [float] [float] [float]Spawn a box in the scene at [x, y, z] without annotation (legacy behavior).
vset /objects/spawn_cube_wo_annotation [str]Spawn a named box in the scene without annotation (legacy behavior).
vset /objects/spawn_cube_wo_annotation [str] [float] [float] [float]Spawn a named box in the scene at [x, y, z] without annotation (legacy behavior).
vset /objects/spawn_from_path [str]Spawn an object from asset path (e.g., /Game/Folder/BP_Actor.BP_Actor). Auto-annotates by default.
vset /objects/spawn_from_path [str] [float] [float] [float]Spawn an object from asset path at [x, y, z]. Auto-annotates by default.
vset /objects/spawn_from_path [str] [str]Spawn an object from asset path with custom name. Auto-annotates by default.
vset /objects/spawn_from_path [str] [str] [float] [float] [float]Spawn a named object from asset path at [x, y, z]. Auto-annotates by default.
vset /objects/spawn_from_path_wo_annotation [str]Spawn an object from asset path without annotation (legacy behavior)
vset /objects/spawn_from_path_wo_annotation [str] [float] [float] [float]Spawn an object from asset path at [x, y, z] without annotation (legacy behavior)
vset /objects/spawn_from_path_wo_annotation [str] [str]Spawn an object from asset path with custom name without annotation (legacy behavior)
vset /objects/spawn_from_path_wo_annotation [str] [str] [float] [float] [float]Spawn a named object from asset path at [x, y, z] without annotation (legacy behavior)
vset /objects/spawn_wo_annotation [str]Spawn an object using UClassName first, then fall back to asset path if needed, without annotation (legacy behavior).
vset /objects/spawn_wo_annotation [str] [float] [float] [float]Spawn an object at [x, y, z] using UClassName first, then fall back to asset path if needed, without annotation (legacy behavior).
vset /objects/spawn_wo_annotation [str] [str]Spawn a named object using UClassName first, then fall back to asset path if needed, without annotation (legacy behavior).
vset /objects/spawn_wo_annotation [str] [str] [float] [float] [float]Spawn a named object at [x, y, z] using UClassName first, then fall back to asset path if needed, without annotation (legacy behavior).
PAK
vget /pak/assets [str]Get all assets in a package path. Args: [PackagePath]
vget /pak/assets_in_pak [str]Get asset package paths from a pak file. Args: [PakFilePath|PakIndex]
vget /pak/files [str]Get all files recorded in a pak file index. Args: [PakFilePath|PakIndex]
vget /pak/ismounted [str]Check if a pak file is mounted. Args: [PakFilePath|PakIndex]
vget /pak/load [str]Load an asset from pak. Args: [AssetPath]
vget /pak/mountedGet list of all mounted pak files with logical indices
vget /pak/registered_paths [str]Get all registered package paths from a pak file. Args: [PakFilePath|PakIndex]
vget /pak/registered_status [str]Get registered package paths and status from a pak file. Args: [PakFilePath|PakIndex]
vset /pak/mount [str] [uint]Mount a pak file at runtime. Args: [PakFilePath] [PakOrder=0]
vset /pak/register [str] [str]Register pak assets. Args: [PackagePath] [Category]
vset /pak/scan [str] [uint]Scan assets in mounted pak. Args: [MountPoint] [bForceRescan=1]
vset /pak/unmount [str]Unmount a pak file. Args: [PakFilePath|PakIndex]
Pawn
vget /pawn/locationGet player pawn location [x, y, z]
vget /pawn/rotationGet player pawn rotation [pitch, yaw, roll]
vset /pawn/location [float] [float] [float]Set player pawn location [x, y, z]
vset /pawn/rotation [float] [float] [float]Set player pawn rotation [pitch, yaw, roll]
Reachable-area visualization
vset /reachablearea/clearClear persistent reachable area debug draw
vset /reachablearea/show [float] [float] [float] [float]Show reachable points in-world by radius
vset /reachablearea/show [float] [float] [float] [float] [float]Show reachable points in-world by radius
vset /reachablearea/show [float] [float] [float] [float] [float] [float]Show reachable points in-world by radius
Reachable points
vget /reachablepointsGet cached reachable points as JSON
vget /reachablepoints [float]Get cached reachable points as JSON
vget /reachablepoints [float] [float]Get cached reachable points as JSON
vget /reachablepoints/countGet the number of cached reachable points
vget /reachablepoints/count [float]Get the number of cached reachable points
vget /reachablepoints/count [float] [float]Get the number of cached reachable points
vget /reachablepoints/inradius [float] [float] [float] [float]Get cached reachable points in radius as JSON
vget /reachablepoints/inradius [float] [float] [float] [float] [float]Get cached reachable points in radius as JSON
vget /reachablepoints/inradius [float] [float] [float] [float] [float] [float]Get cached reachable points in radius as JSON
vget /reachablepoints/statusGet reachable point cache status
vset /reachablepoints/invalidateInvalidate cached reachable points
vset /reachablepoints/invalidate [str]Invalidate cached reachable points
vset /reachablepoints/refreshForce rebuild of reachable point context and default cache
Safe points
vget /safepoint/config_pathGet safepoint config file path as JSON
vset /safepoint/add [float] [float] [float]Add safe point to current scene
vset /safepoint/add [str] [float] [float] [float]Add safe point to specified scene
vset /safepoint/cycleCycle player pawn to next safe point
vset /safepoint/preview_lastPreview the last safe point using current scene config
Safe-point collection
vget /safepointsGet safe points of current scene as JSON
vget /safepoints [str]Get safe points of the specified scene as JSON
Scene
vget /scene/occupancy [str] [str]Return or save a bool NPY occupancy grid: npy|filename profile.
vget /scene/occupancy [str] [str] [float] [float] [float] [float] [uint]Return or save occupancy: npy|filename profile origin_cm xyz yaw_degrees include_dynamic.
vget /scene/occupancy [str] [str] [str]Return or save occupancy: npy|filename profile method.
vget /scene/occupancy [str] [str] [str] [float] [float] [float] [float] [uint]Return or save occupancy: npy|filename profile method origin_cm xyz yaw_degrees include_dynamic.
vget /scene/occupancy_region [str] [float] [float] [float] [float] [float] [float] [float]Return or save occupancy for explicit min_x max_x min_y max_y min_z max_z voxel_size_m bounds in meters.
vget /scene/occupancy_region [str] [str] [float] [float] [float] [float] [float] [float] [float]Return or save explicit-region occupancy with method bounds|mesh.
vget /scene/occupancy_region/spec [float] [float] [float] [float] [float] [float] [float]Return explicit-region occupancy metadata.
vget /scene/occupancy_region/spec [str] [float] [float] [float] [float] [float] [float] [float]Return explicit-region occupancy metadata with method bounds|mesh.
vget /scene/occupancy/spec [str]Return LINGO occupancy profile metadata as JSON.
vget /scene/occupancy/spec [str] [str]Return LINGO occupancy profile and method metadata as JSON.
vget /scene/occupancy_shared [str]Return occupancy bool data through shared memory: profile.
vget /scene/occupancy_shared [str] [float] [float] [float] [float] [uint]Return shared occupancy: profile origin_cm xyz yaw_degrees include_dynamic.
vget /scene/occupancy_shared [str] [str]Return shared occupancy: profile method.
vget /scene/occupancy_shared [str] [str] [float] [float] [float] [float] [uint]Return shared occupancy: profile method origin_cm xyz yaw_degrees include_dynamic.
vget /scene/occupancy_shared_region [float] [float] [float] [float] [float] [float] [float]Return explicit-region occupancy through shared memory.
vget /scene/occupancy_shared_region [str] [float] [float] [float] [float] [float] [float] [float]Return explicit-region occupancy through shared memory with method bounds|mesh.
vget /scene/perceptionReturn a compact native AI perception snapshot: map, agent pose, nearby objects, nav reachability, blockers and radial Visibility traces.
vget /scene/perception [float] [uint] [uint]Perception arguments: radius_cm max_objects max_rays.
vget /scene/semantic_annotationsGet scene semantic annotations as JSON
Plugin
vget /unrealcv/list_cmdList all available commands and their help message
World
vset /world/custom_time_dilation_except_pawn [float]Set custom time dilation for all actors except the player pawn
vset /world/pause_all_except_pawnPause all actors except the player pawn
vset /world/resume_allResume all actors previously paused by /world/pause_all_except_pawn