UnrealCV Dev for UnrealZoo
These continuously developed features are currently provided and tested first in UnrealZoo. They are not part of the open-source UnrealCV command contract unless they also appear in the main Command System reference.
The feature pages in the UnrealCV Dev for UnrealZoo section document the development-only capture, recording, annotation, and runtime object workflows. The PAK workflow is intentionally documented outside this overview so the overview remains focused on runtime capabilities.
Improved capture performance for common modalities such as
lit,mask, anddepth.Since December 2025, frame throughput has been steadily improved, especially around the
BaseCamSensorpath.In test cases,
litcapture throughput improved from roughly15 fpsto20 fps.
Updated camera ID support to remain compatible with existing legacy camera addressing while also providing the newer stable
CIDformat for long-term use in scripts and configurations.Existing Python camera APIs remain backward compatible.
New Python APIs expose stable
CID-*camera identifiers explicitly:get_camera_list_cid()get_camera_id_map()
Legacy camera discovery remains available through:
get_camera_list_legacy()
Added annotation command support for scene and actor labeling workflows. See :doc:
reference/annotation-systemfor the command and Python API details.Added object spawning from asset paths via
spawn_from_path. See :doc:reference/object-spawning-from-pathfor the path format and examples.