# Annotation System The UnrealCV Dev For UnrealZoo annotation commands apply semantic labels to actors or to the complete world. They support segmentation and object-detection capture workflows. ## Python API - `annotate_object(actor_name)` - `annotate_world()` - `clear_world_annotation()` - `set_annotation_cache_enabled(enabled)` - `clear_annotation_cache()` ```python import unrealcv client = unrealcv.Client('127.0.0.1', 9000) client.annotate_object('Chair_01') client.annotate_world() client.set_annotation_cache_enabled(True) client.clear_annotation_cache() client.clear_world_annotation() ``` Use the cache when the same semantic setup is reused across many frames. Clear the cache after changing actor labels or material metadata.