Runtime reflection ================== The UnrealCV runtime reflection implementation draws on the SPEAR project paper (https://arxiv.org/abs/2607.06701) and source repository (https://github.com/spear-sim/spear). Use ``vreflect`` to inspect reflected Unreal objects, read nested properties, update writable values, and invoke JSON-parameterized functions. The command semantics, security considerations, and examples are maintained in :doc:`../../reference/runtime_reflection`.