MQRC rendering comparison ========================= Movie Quality Render Component (MQRC) renders a lit image through the high-quality path, including temporal accumulation, Lumen updates, exposure, and the final tone-map. For a fair visual comparison, capture BaseCam ``vget /camera/0/lit png`` and MQRC ``vget /camera/0/mqrc/lit png`` from the same camera transform, resolution, map, and frame after identical warm-up. .. image:: ../images/mqrc-vs-basecam-tokyo.png :alt: Same-position BaseCam lit and MQRC lit comparison showing tone mapping :width: 100% The BaseCam path is useful for low-latency observation. MQRC is intended when the image itself matters: temporal anti-aliasing and the complete tone-map preserve highlight roll-off and shadow detail, avoiding the under-exposed look that can occur when a high-dynamic-range result is read without the final post-process. The comparison above was captured from the packaged Tokyo map at camera location ``(-5160.632, -1029.995, 138.643)`` and rotation ``(0, -1.002, 0)``. Both sides use camera 0 at 640 x 480 after ten warm-up captures. The MQRC side was returned by ``scene.capture_view`` with ``render_source=mqrc`` and ``uses_base_camera_sensor=false``. Recommended sequence:: vset /camera/0/location X Y Z vset /camera/0/rotation P Y R vset /mqrc/render_immediately 1 # discard warm-up frames before saving the comparison pair vget /camera/0/lit png vget /camera/0/mqrc/lit png MQRC controls and transport benchmarks are listed in :doc:`commands` and :doc:`../../reference/unrealzoo_capture_transport`.