Cine camera parameter guide =========================== The development Cine camera path keeps the camera at one fixed transform while exposing Unreal's physical filmback, lens, focus, crop, clipping, and exposure controls. The open-source command contract is documented in :doc:`../../reference/cine_camera`; this page adds parameter-oriented examples for the UnrealZoo development build. Always record a short warm-up after changing a physical setting. Temporal history, auto exposure, and Lumen need a few rendered frames before a capture is representative. Lens and filmback ----------------- The following panels use the same camera location and rotation. Changing focal length changes framing; changing filmback changes the field of view without moving the camera. Aperture changes depth of field while preserving the camera transform. .. image:: ../images/cine-camera-lens-filmback.png :alt: Same-position Cine camera comparison for focal length, filmback, and aperture :width: 100% Focus and exposure ------------------ Manual focus is expressed in centimeters. ISO and shutter reciprocal are physical exposure controls; keep the scene and camera fixed when comparing values so the change is attributable to the parameter. .. image:: ../images/cine-camera-focus-exposure.png :alt: Same-position Cine camera comparison for focus distance and exposure :width: 100% Reproduce the comparisons with commands such as:: vset /camera/0/cine/enabled 1 vset /camera/0/cine/lens 35 2.8 vset /camera/0/cine/focus 250 vset /camera/0/cine/exposure 100 60 1 vget /camera/0/cine/intrinsics Crop, overscan, and near clipping are covered by the command table in :doc:`../../reference/cine_camera`.