UnrealCV Dev for `UnrealZoo `_ ============================================================== UnrealCV Dev for `UnrealZoo `_ is the continuously developed and tested feature surface used by `UnrealZoo `_. These capabilities are currently available in `UnrealZoo `_ builds before they are promoted into the open-source UnrealCV plugin. Use an `UnrealZoo `_ environment when following these pages. This is an availability label, not a second open-source plugin distribution. The open-source command contract remains :doc:`../reference/commands`; the development command inventory is documented separately so clients can detect and handle the difference explicitly. The development features are tested in `UnrealZoo `_ first. General-purpose parts that mature without project-specific dependencies may later move into the open-source plugin. The Runtime MCP server implementation is not currently part of this repository; public clients, examples, and agent skills are maintained in the `UnrealCV Runtime MCP repository `_. This public staging repository is intended to move to the ``unrealcv`` organization. Start with :doc:`overview` for the current development feature summary. .. toctree:: :maxdepth: 2 :caption: Overview :titlesonly: overview .. toctree:: :maxdepth: 2 :caption: Development Commands :titlesonly: reference/light-commands reference/pak-commands Scene perception reference/panoramic-camera reference/video-recording-pipeline reference/annotation-system reference/object-spawning-from-path reference/cine-camera reference/mqrc-rendering reference/runtime-reflection .. toctree:: :maxdepth: 2 :caption: Architecture :titlesonly: migration/camera-id-format