Install UnrealCV Plugin

This page briefly describes how to install UnrealCV as a UE4 plugin. Make sure you read getting started before trying to use the plugin.

Use compiled plugin binary

You can download compiled UnrealCV binaries from our github release page. Then copy the compiled binaries to the plugins folder to install it. Build it yourself by following the Compile from source code. You can install the plugin to either a game project or to UE4 engine.

  • Install to project
    • Go to project folder which contains [ProjectName].uproject

    • Create a folder called Plugins

    • Put UnrealCV folder into the Plugins folder.

  • Install to Unreal Engine
    • Go to the plugin folder of Unreal Engine which is Engine/Plugins

    • Put UnrealCV folder into the Plugins folder.

Open Menu -> Edit -> Plugins, make sure UnrealCV is installed and enabled. You have to be in play mode before you type the commands.


Install from UE4 marketplace (coming)

For Windows and Mac user, UnrealCV will be released to the UE4 marketplace. We are still finalizing the submission to the UE4 marketplace and it will be available soon.

Compile from source code

If you want to try a version of UnrealCV not provided in our github release page, for example, you want to try some experimental features not released yet. Compiling the plugin code from source code is the only choice.

To compile UnrealCV plugin, use

pip install -U unrealcv
    # Install the latest version of unrealcv, the depends on unrealcv.automation module
# This script will search common Unreal Engine folders of Windows and Mac
# If this script fails to find UE4 installation path, you can also manually specify the engine path
python --UE4 {UE4}
# For example
# python --UE4 "/Users/Shared/Epic Games/UE_4.16"

After running this command you should see Automation.Execute: BUILD SUCCESSFUL and the plugin binaries will be produced in the Plugins/UnrealCV folder. Then you can copy the compiled plugin to Plugins folder.

If you want to modify UnrealCV code and add new features. Please refer to the development setup. Setting up a dev environment takes a bit more time but will make it much easier to debug and modify code.


When using the plugin in the editor, it is strongly recommend to turn off the setting Editor Preference -> General -> Misc. -> Use Less CPU when in Background.

Special tips for Linux

In Linux, the Unreal Engine needs to be built from source code. How to compile from source code can be found in this official document Building On Linux.

Previous versions of unrealcv depends on using OpenEXR module to generate depth, this requirement has been removed.